Everything is a Remix Part 3 (by Kirby Ferguson)
In case you haven’t seen this yet, check it out.
Wake up, America. The real threat to the United States’s continued superpower status isn’t from an arsenal of weapons—it’s from the lack of an arsenal of the mind.
Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.
(via Nussbaum: 3 Reasons You Should Be Treating Creativity Like A Game | Co.Design)
“Framing creativity as a game widens the conversation about innovation.”
If we don’t strengthen imagination and creativity in childhood play, we can’t count on those “muscles” being available for creating the arts later on — or for receiving (perceiving, understanding, enjoying) artistic productions based on those abilities, either. The same fundamental abilities, the same brain wiring, underlie the creation and reception of the arts; otherwise the arts wouldn’t be a form of human-to-human communication. So what’s at stake, along with those intellectual, social, and economic benefits, is our ability to be arts audiences.
A compelling argument that declining fine arts audiences have more to do with the erosion of free play than the erosion of art education funding. Never underestimate the power of fun.
Move over, arts education — The real problem may be play | Slover Linett Strategies
This sounds like a great idea. I like the term “creative sprint.”
We’re watching this in the ArtPrize office this morning. It’s required viewing.
Steven Johnson: Where good ideas come from (via TEDtalksDirector)
Indeed, throughout human history and around the world, our species has displayed an undying impulse to create art—to adorn ourselves, our artifacts, and our surroundings; to make music, dance, dramatize, and poeticize. And we often spend vast quantities of time, energy, and material resources doing so. What lies behind the age-old, persistent human urge to make the ordinary extraordinary?